HOLLOW PROMISES
Will you solve the case?
Play as detective Kit Holloway on her investigation of the mysterious murder of a speakeasy tycoon during the prohibition-era 1920s.
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Hollow Promises is an AR (Augmented Reality,) game made for the TiltFive. By wearing the accompanied goggles, the imagery of the game is reflected into a hologram on a large flat surface. The player looks down through the ceiling of the apartment to investigate clues, learn about suspects, and identify a culprit.
This game was made alongside Ben Kern (director of blueprints and coding,) and Dakota Moreland (director of Metahuman creation and clothing,) using Unreal Engine 5.3. Our individual contributions are detailed below in a video.
I lead as the director of storytelling, scenic & prop designer, sound designer, and suspect costume designer. I independently created the trailer depicting the gameplay, as well.
Game Software: TiltFive, Metahuman Creator, Mixamo, Unreal Engine 5, Fab, Metatailor, Style3D, Blender, Adobe Photoshop
Editing Software: Adobe After Effects, Adobe Photoshop, Music from Pixabay
Collaborators: Ben Kern, Dakota Moreland
GENERATIVE AI CHARACTER DESIGN



Suspect portraits of Metahuman Characters
I used Photoshop's generative AI to make period specific and round out their respective personalities.
CONTRIBUTIONS
My contributions and those of my group are detailed in this short 'making of' documentary.'
Director of Storytelling
Set Design & Asset Sourcing
Prop Design & Retexturing
Sound Design
Suspect Costume Design